Dev Diary #2 - Administration and Localisation


Dev Diary #2

It has been a little over a month since the last developer diary (on Steam). A lot has happened in this time, for example, there are now the first elements for managing a community. You can build buildings, manage resources and simulate a round. Furthermore, there are now game saves to save all progress, here we are still trying to support the Steam Cloud until the release, so that you can synchronise your game saves across the platforms. The localisation is also new, so the game will also be available in several languages. Again, I'd  like to refer you to our Discord server, where you can occasionally find advance information or screenshots of the current state of development.

Administration

You can expand your community, create production buildings, manage resources and grow the population.

(Work in Progress - Resource Overview)

There is now the possibility that you can look at the resources of your city, later there will be a proper administration to trade and regulate these resources.

(Work in Progress - Construction Overview)

In the construction overview you can find the current orders and see how long it takes to complete these buildings.

(Work in Progress - Construction Contract)

It is now possible to commission buildings, in advance you can see how much they can produce per month, how much it costs to run the building and how long it can take to build.

[b]Localisation[/b]

As you have already seen, the localisation is not yet complete, but this will be done in the coming time. At the moment, the localisation is limited to English and German, but will be expanded to include Russian and Ukrainian by the time of release (thanks to Muphlon for this) and hopefully further expanded with the help of the community.

(Work in Progress - Localised Main Menu)

Closing

That's it for the developer diary today, if you have any questions, ask them and we will answer them.

Files

Medieval Knight 51 MB
Jun 28, 2022

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